Run the Risk
Number of lemmings that die: 0
Available time: 09:00
Guide a superlemming into the gap at the right side of the red/white wall. Let him shoot an arrow in the wall, this way the lemmings can drop safely. Now make hime a superlemming again and guide him to the lower slope and build a stair. Stamp and fence, build a few times. You have to build a wall at the top of the large slope. Let him drop and while he walks back, build over the obstacle near the entrance. When the first lemming drops, let him stamp so all the other lemmings can drop on the arrow. Make a way to the exit with the first lemming. Let him stamp halfway, you can make him stop by letting him shoot an arrow.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.