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Lemmings 2: The Tribes - Amiga

Space

  • Quicklink: Lemmings 2: The Tribes, Amiga, Space, 2 - Perpetual motion Level 2

  • Perpetual motion

  • Number of lemmings that die: 1

  • Available time: 03:00

  • Skills: Lemmings 2: The Tribes, Amiga, Space, 2 - Perpetual motion
  • Overview: Lemmings 2: The Tribes, Amiga, Space, 2 - Perpetual motion
  • Give the first two lemmings magnetic boots. When the first lemming is on top of the first obstacle, let him jump and platform over the gap. Let the second lemming explode so the first lemming can fall through while he's walking left. Platform to the exit and free the other lemmings with glue.

    Another solution was sent to me by Soren Kristensen on 25 February 2011:

    This solution will save all lemmings.

    Give the first lemmings magnetic boots. When the lemming is on top of the first obstacle, let him jump and also jump over the gap so he walks to the left. While doing these moves, let another lemming jump and use it to fill the hole next to where the lemmings are gathering.

    Go back to the first lemming and give it magnetic boots so it will walk around the block. When he's on top again, platform to the left. Give it boots again and continue platforming until it hits the long platform. When this happens, give him boots so he can walk towards the exit. Platform to the exit and free the other lemmings with glue.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.