Frontier of surreality
Number of lemmings that die: 0
Available time: 05:00
Let the first lemming jump out of the pit (jump twice) and make him a runner. Now let him jump twice to the left. He will reach the teleporter. When he gets out of the other teleporter, immediately give him a bazooka. Jump when he's at the robots feet and jump over the gap. Bash through the obstacle and make him a rock climber. Jump onto the wall and when he's near the exit, let him pour glue. Now bash away the little obstacle near the entrance and free the lemmings using a bazooka (shoot to the left).
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.