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Quick solution

Lemmings 2: The Tribes - Amiga

Highland

  • Quicklink: Lemmings 2: The Tribes, Amiga, Highland, 9 - TAKE A RUNNING JUMP !! Level 9

  • TAKE A RUNNING JUMP !!

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Highland, 9 - TAKE A RUNNING JUMP !!
  • Overview: Lemmings 2: The Tribes, Amiga, Highland, 9 - TAKE A RUNNING JUMP !!
  • Give the first lemming a umbrella and make him a climber. Turn the second lemming into an attractor. Let the first lemming walk free. When he has climb up and is walking towards the exit, give him the wings and use the fan to turn him left. Use flamethrowers to get through the wall and platform over the gap. Now release the attractor.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.