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Oh no! More Lemmings

Solutions - Amiga

Wicked

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 1 - LeMming ToMato KetchUp fAcility Level 1

  • LeMming ToMato KetchUp fAcility

  • Number of lemmings that drop: 60

  • 80% to be saved

  • Release rate: 1

  • Available time: 02:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 1 - LeMming ToMato KetchUp fAcility
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 1 - LeMming ToMato KetchUp fAcility
  • Let the first lemming of the bottom entrance mine down. The first lemming of the upper entrance should be turned into a climber. Turn him into a bomber when he's on the wall and turn another lemming into a bomber when he's getting on the third brick. If the one-way obstacle isn't completely open, bash through it. Now dig down and bomb the digger. Set the release rate to 99.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 2 - Introducing SUPERLEMMING Level 2

  • Introducing SUPERLEMMING

  • Number of lemmings that drop: 1

  • 100% to be saved

  • Release rate: 1

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 2 - Introducing SUPERLEMMING
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 2 - Introducing SUPERLEMMING
  • Wait for the lemming to turn to the left and mine down. Bash through the five obstacles and dig down the five floors. Build over the first four gaps and dig down the last one. Build before you drop down. Now bash before you hit your head.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 3 - This Corrosion Level 3

  • This Corrosion

  • Number of lemmings that drop: 50

  • 100% to be saved

  • Release rate: 1

  • Available time: 03:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 3 - This Corrosion
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 3 - This Corrosion
  • Let the first two lemmings build over the gap and turn the third one into a climber. Build into the red ball and bash through the tiny column. Build to the steal wall and walk back. When the lemming falls on the lowest platform, build into the chains to turn back. Build over the gap, bash through the column, build over the exit and over the gap. Now dig down the two highest stairs.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 4 - Oh No! It's the 4TH DIMENSION! Level 4

  • Oh No! It's the 4TH DIMENSION!

  • Number of lemmings that drop: 50

  • 60% to be saved

  • Release rate: 1

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 4 - Oh No! It's the 4TH DIMENSION!
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 4 - Oh No! It's the 4TH DIMENSION!
  • Just ignore the lower-left entrance, you save enough lemmings. The first lemming at the lower-right entrance builds over the gap and back up to the gray stairs. Turn two lemmings at the upper-left entrance into a bomber. Let the one lemming build over the exit twice so he can bash through the one-way obstacle.

    -= Another solution from Daniel Normington =-
    I notice the solution given here says, "Just ignore the lower-left entrance, you save enough lemmings."

    This is probably true enough, but I (a) don't really like to take chances and (b) like to save every one I can... anyway, I find I have plenty enough builders to let them build up and over the traps to reach where the lemmings enter at the lower-right, while still working to save the others.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 5 - Chill out! Level 5

  • Chill out!

  • Number of lemmings that drop: 20

  • 100% to be saved

  • Release rate: 1

  • Available time: 03:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 5 - Chill out!
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 5 - Chill out!
  • Turn the first lemming into a digger and when the second lemming drops, make hime a basher. Now set the release rate to 99. The second lemming will turn around, make him build over the gap. Let the first lemming dig down again a few times and then bash again. Keep repeating this until all the other lemmings have turned towards the exit. When the digger is on the floor and walks to the exit, make him a climber.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 6 - PoP TiL YoU DrOp! Level 6

  • PoP TiL YoU DrOp!

  • Number of lemmings that drop: 80

  • 37% to be saved

  • Release rate: 1

  • Available time: 08:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 6 - PoP TiL YoU DrOp!
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 6 - PoP TiL YoU DrOp!
  • Mine down at the places shown in the picture and turn several lemmings into bombers and blockers to get to the middle of the level. Build stairs where needed.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 7 - Last Lemming To Lemmingcentral Level 7

  • Last Lemming To Lemmingcentral

  • Number of lemmings that drop: 80

  • 90% to be saved

  • Release rate: 1

  • Available time: 02:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 7 - Last Lemming To Lemmingcentral
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 7 - Last Lemming To Lemmingcentral
  • Turn the first lemming falling out of the left entrance into a bomber when he is in the center of the first floor. Turn the second one of the left entrance into a bomber when he is on brick further. Now turn one lemming into a blocker on the third floor and blow up two other lemmings.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 8 - A TOWERING PROBLEM Level 8

  • A TOWERING PROBLEM

  • Number of lemmings that drop: 50

  • 90% to be saved

  • Release rate: 1

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 8 - A TOWERING PROBLEM
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 8 - A TOWERING PROBLEM
  • Turn the first lemming into a bomber when he's four bricks away the first obstacle. Also make hime a climber. Do the same thing for the next obstacle. Now let one lemming climb over the third obstacle. When he's almost on top, make him a bomber. Use another lemming to build over the gap. Now blow a hole in the third obstacle.

    Easier solution sent to me by Ash Thomas on 12 February 2010:

    This solution differs as you don't use any climbers. Turn the lemmings into a bomber every 2 blocks and they will remove the obstacles nice and clean. Build over the gap. To avoid loosing a lemming, make it a builder to keep some distance.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 9 - How on Earth? Level 9

  • How on Earth?

  • Number of lemmings that drop: 50

  • 90% to be saved

  • Release rate: 1

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 9 - How on Earth?
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 9 - How on Earth?
  • Turn the first lemming into a builder and a floater. Block the other lemmings. Let the first lemming build over the gap and to the green platform. When he turns back, build to the entrance. Make sure he hits his head and turns back. Now build to the exit and over the blocker.

  • Quicklink: Oh no! More Lemmings, Amiga, Wicked, 10 - Temple of Love Level 10

  • Temple of Love

  • Number of lemmings that drop: 50

  • 96% to be saved

  • Release rate: 20

  • Available time: 04:00

  • Skills: Oh no! More Lemmings, Amiga, Wicked, 10 - Temple of Love
  • Overview: Oh no! More Lemmings, Amiga, Wicked, 10 - Temple of Love
  • Turn the first lemming into a floater and the second one into a blocker. Build with the first lemming, make sure there's no gap left between the stair and the wall. Build again from the far left point of the gray stair. Now build over the water to the exit. When the lemmings starts building for the third time, turn a lemming into a climber and let it dig down. Turn the first lemming into a blocker when he's done (you have 1 builder left if done right). Let the climber build to the exit and blow up the first blocker.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Oh no! More Lemmings, Amiga platform.