Notice: this site will be archived per October 2023.
Interested in taking over? Send a message through https://tle.vaarties.nl/email/ .
Google

Lemmings 2: The Tribes

Solutions - Amiga

Shadow

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 1 - Land of OZ! Level 1

  • Land of OZ!

  • Number of lemmings that die: 0

  • Available time: 09:01

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 1 - Land of OZ!
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 1 - Land of OZ!
  • Use flame throwers and pourers at the places shown in the picture.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 2 - NITRAM THE HUGE! Level 2

  • NITRAM THE HUGE!

  • Number of lemmings that die: 0

  • Available time: 09:01

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 2 - NITRAM THE HUGE!
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 2 - NITRAM THE HUGE!
  • Dig, stamp and use a bomb. Now get two floors lower using a twister. Bash through the wall and fence through the roof of the house.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 3 - Twin Bleeps Level 3

  • Twin Bleeps

  • Number of lemmings that die: 0

  • Available time: 03:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 3 - Twin Bleeps
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 3 - Twin Bleeps
  • Use flame throwers until your free and shoot ropes at the places shown in the pictures. When the lemmings can walk up, pour at the right at place.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 4 - The Pancake Factory. Level 4

  • The Pancake Factory.

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 4 - The Pancake Factory.
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 4 - The Pancake Factory.
  • Give one lemming a jetpack and guide hime to the other side of the traps. Bash through the wall at his right. Now pour ones and when he walks back, bash through the other wall. Now pour some more to get to the exit. Free the other lemmings using a basher.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 5 - Swingadingding Level 5

  • Swingadingding

  • Number of lemmings that die: 0

  • Available time: 04:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 5 - Swingadingding
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 5 - Swingadingding
  • Make the first lemming a rock climber. When he's far right of the platform, jump so he graps the swing. Let him get onto the other side. Bash through the obstacle and platform over the water. Now use the beamer to create a gap.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 6 - The School Gate. Level 6

  • The School Gate.

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 6 - The School Gate.
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 6 - The School Gate.
  • Let the first lemming pour over the trap. Guide one lemming to the other side of the house. Make sure he walks to the left, so you can fence beneath the steel. Shoot a rope so the other lemmings can walk underneath the steal. Now let one lemming use the cannon, let him pour and platform towards the exit. Let the other lemmings follow using another rope.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 7 - Fritbatter Frolics! Level 7

  • Fritbatter Frolics!

  • Number of lemmings that die: 0

  • Available time: 09:01

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 7 - Fritbatter Frolics!
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 7 - Fritbatter Frolics!
  • Turn the first lemming into a climber and let him jump over the water. When he walks to the left, scoop. Let another lemming scoop to make a path to the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 8 - Goossen's Inferno! Level 8

  • Goossen's Inferno!

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 8 - Goossen's Inferno!
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 8 - Goossen's Inferno!
  • Turn the first lemming into a runnern and make the second one an attractor. Bash through the wall and build over the gap. Fence through the house and pour. Now release the attractor by letting him build a platform. With the runner, bash through the obstacle and pour to disable the trap. Bash through the other walls and platform over the gap. Now move the canon's in the places shown in the picture. Use the canon's and balloons to get the lemmings to the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 9 - SPINNY THANG.... Level 9

  • SPINNY THANG....

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 9 - SPINNY THANG....
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 9 - SPINNY THANG....
  • Guide a twister around the steel. Make a gap in the ceiling with a few beamers. Now shoot two ropes and the lemmings can get to the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Shadow, 10 - Moonswings Level 10

  • Moonswings

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Shadow, 10 - Moonswings
  • Overview: Lemmings 2: The Tribes, Amiga, Shadow, 10 - Moonswings
  • Turn the third lemming into an attractor. Let the first lemming build a few steps and then pour three times. At the right side of water, build at the latest possible moment. Now, when the lemmings walks to the left, plant at the latest possible moment. Build over the gap and release the attractor.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.