Let Me Out !
Number of lemmings that die: 0
Available time: 05:00
Use a flamethrower to get out of the pit. Now mortar through the obstacle and when the lemmings are through, let them bazooka twice. This way the exit can be reached. Pour twice over the gap. You may need to make one lemming a runner so he's far ahead.
Ice Ice Lemy
Number of lemmings that die: 0
Available time: 05:00
Let the first lemming stack at the place shown in the picture. Now flame and fence through the obstacles. Flame again so the lemmings can't walk up the slope. Fence through the obstacle and glide over the ice. Laster before the stack so the lemmings are free.
Snow More Lems
Number of lemmings that die: 0
Available time: 06:00
Make the first lemming a runner and when he comes back over the top, let a lemming stack so the rest is stuck. Let the runner shoot ropes and fence to the exit, now free the other lemming, blasting through the tree.
DANGER THIN ICE !
Number of lemmings that die: 0
Available time: 05:00
Give one lemming a balloon and let him land left from the ice, platform over the gap and make him turn back. This lemming should blast through the tree near the exit. Now free the other lemmings by pouring.
Take Your Best Shot !
Number of lemmings that die: 0
Available time: 09:00
Let the first lemming shoot a rope to the three. Let another lemming jump from the tree over the obstacle. This lemmings must shoot the ropes as shown in the pictures. Now use bombs and scoops to get to the exit. Free the remaining lemmings using a rope.
Turn Back !
Number of lemmings that die: 0
Available time: 06:00
Let the first lemming throw a rock when he's on top of the mountain. Make another lemming a runner. Let him bash at the place shown in the picture. One lemmings must be an attractor. When the basher is over the head of the snowmen, stomp down. Now build a bridge and release the attractor.
SLIPPIN & SLIDING
Number of lemmings that die: 0
Available time: 05:00
Let the lemmings drop one level down. The first lemming must jump over the gap. Now make him a runner and let him jump again. When he runs back, shoot an arrow. Now let him jump down and platform towards the exit. Free the other lemmings using a platformer. When the lemmings are still stuck, blow a hole in the platform.
Snowed In !
Number of lemmings that die: 2
Available time: 04:00
Let the first lemming from the right entrance jump over the obstacle. He must platform towards the exit. The first lemmings from the left entrance must fence at the left of the pit. He won't get through. Make a lemming a bomber when he's far right. Now there is a gap. Make another lemming a bomber when it's over the fourth chainlink (counting left to right).
Its all up hill !
Number of lemmings that die: 0
Available time: 06:00
Make the first lemming a runner and let him build over the first gap. Make sure he walks back. Make the second lemming a superlem and guide him up the slope. He must build over the second gap, if the stair isn't finish in time, let the next lemming jump. Now shoot a rope at the place shown in the picture. When the first lemming is on the next level, let him shoot two arrows back. Let a lemming build to the left so the lemmings are stuck. Make a lemming superlem and guide it to the left from the exit and mine down. To save all the lemmings, build over the mineshaft.
Stay Frosty
Number of lemmings that die: 0
Available time: 06:00
Turn the third lemming into an attractor and spin the first lemming down. Now make him pour so the exit can be reached. Free the attractor.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.