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Lemmings 2: The Tribes

Solutions - Amiga

Outdoor

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 1 - Pa-tent-ly Obvious Level 1

  • Pa-tent-ly Obvious

  • Number of lemmings that die: 0

  • Available time: 09:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 1 - Pa-tent-ly Obvious
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 1 - Pa-tent-ly Obvious
  • Guide a twister towards the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 2 - Swing/Roundabout Theory Level 2

  • Swing/Roundabout Theory

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 2 - Swing/Roundabout Theory
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 2 - Swing/Roundabout Theory
  • Pour twice and stack at the left side of the pit. Let the stacker dive when he's high enough.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 3 - Glide Like The Wind Level 3

  • Glide Like The Wind

  • Number of lemmings that die: 0

  • Available time: 08:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 3 - Glide Like The Wind
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 3 - Glide Like The Wind
  • Jump onto the platform with the first lemming when you reach the frog. Use a flame thrower near the frog so he won't eat the lemmings. Now use the first lemming to do the same with the next frog. Build over the gap and free the other lemmings using a flame thrower.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 4 - Deliverance ? Level 4

  • Deliverance ?

  • Number of lemmings that die: 0

  • Available time: 03:15

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 4 - Deliverance ?
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 4 - Deliverance ?
  • Turn the second lemming into an attractor when he steps onto the second steel block. The first lemming should be at the far end of the platform. Let him shoot a rope to the other side. The rope won't get there but the first end of the rope will stay on the left platform. Now you should be able to pour a bridge to the other side.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 5 - Friday's Walk Level 5

  • Friday's Walk

  • Number of lemmings that die: 0

  • Available time: 03:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 5 - Friday's Walk
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 5 - Friday's Walk
  • Bash with the second lemming so all the lemmings are trapped. Let him platform to stop bashing. Now shoot ropes at the places shown in the picture with the first lemming. Free the other lemmings using a rope.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 6 - The Magic of Mushrooms Level 6

  • The Magic of Mushrooms

  • Number of lemmings that die: 0

  • Available time: 06:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 6 - The Magic of Mushrooms
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 6 - The Magic of Mushrooms
  • Let the first lemming jump and build a bridge. Now shoot ropes at the places shown in the picture. Stamp, build and stamp to get to the lowest mushroom. Shoot two more ropes and free the other lemmings.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 7 - Natural Selection Level 7

  • Natural Selection

  • Number of lemmings that die: 0

  • Available time: 07:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 7 - Natural Selection
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 7 - Natural Selection
  • Let the first 22 lemmings climb and the next 22 jump over the gap. Give the remaining lemmings an umbrella. Now make a path to the exit, using bombs and bazookas.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 8 - The Laws of Tradition Level 8

  • The Laws of Tradition

  • Number of lemmings that die: 0

  • Available time: 04:30

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 8 - The Laws of Tradition
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 8 - The Laws of Tradition
  • Start building a platform with the first lemming and make the second one an attractor. Build another platform over the pit. Now build, fence, stamp, fence, build and fence to get to the exit. To free the other lemmings, give the lemming at the left side of the crowd a bomb.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 9 - 22934 Level 9

  • 22934

  • Number of lemmings that die: 0

  • Available time: 05:00

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 9 - 22934
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 9 - 22934
  • Turn the first lemming into a runner. When he jumps of the third lump and lands on the leave, shoot an arrow to the left. This way, the other lemmings don't get killed. Now build on top of the third bump to close the pit. When the runner walks back to the left. Start building, when he's halfway with the first time building, start building with another lemming on top of the first bump. The runner should build 3 times and the other builder should build 5 times. The two stairs should connect. When the latter builder is finished, shoot a rope as shown in the picture. Now use a basher to reach the exit.

  • Quicklink: Lemmings 2: The Tribes, Amiga, Outdoor, 10 - Garden of Stone Level 10

  • Garden of Stone

  • Number of lemmings that die: 0

  • Available time: 04:30

  • Skills: Lemmings 2: The Tribes, Amiga, Outdoor, 10 - Garden of Stone
  • Overview: Lemmings 2: The Tribes, Amiga, Outdoor, 10 - Garden of Stone
  • Turn the first lemming into a runner when he's falling. Let the second lemming stamp when he hits the ground. Jump over the created gap with the runner. When the runner is underneath the water, fence. Let him build a platform at the place shown in the picture. When needed, give him a kayak. Give one lemming a bomb, so they can't walk to the left.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.