LIGHTLINES....
Number of lemmings that die: 0
Available time: 09:00
Jump the first lemming over the obstacle and let hime use the cannon. Now jump over the gap and climb the obstacle. Use the laser to free the lemmings. Let one lemming pour over the last gap.
Lemmings In The Family
Number of lemmings that die: 0
Available time: 03:00
Stomp at the place shown in the picture, when the stomper is almost down, let him bash to the left. Now fill the pit.
We're Coming Home
Number of lemmings that die: 0
Available time: 05:00
Turn the first lemming into a twister and when the second lemming is past him, use the fan to create a pit. Now platform towards the exit. When done, blow the twister up to free the lemmings.
'Round the Blox!
Number of lemmings that die: 0
Available time: 09:00
An easy one, just follow the yellow path with twisters or any other skill.
Big Top Time
Number of lemmings that die: 0
Available time: 03:00
Let the first two lemming use the trampoline and bash with the third. Now let the first lemming stack at the place shown in the picture. The second lemming must platform to the steal wall. When he turns back, bash towards the exit and platform. Now scoop through the stack to free the lemmings. In case a lemming can't use the trampoline, let him platform over the pit.
HEADACHE
Number of lemmings that die: 0
Available time: 09:59
Jump over the obstacle and give the lemming a bomb at the place shown in the picture. Also put the cannon at the center of the chain. Let the first lemming put bombs so there is a slope between the trampoline and the chain. Now free the other lemmings using a fencer. Pour so the trampoline can't be used. Now wait until all the lemmings are shot away.
Circus Of Fear
Number of lemmings that die: 0
Available time: 04:00
Make the first lemming a climber and let him shoot the first three ropes. Now stomp down and again shoot a rope. Fill the two gaps and free the other lemmings using a rope.
PLAY THAT FUNKY LEMMING
Number of lemmings that die: 0
Available time: 07:00
Let the first lemming bash through the obstacle, make sure none of the other lemmings turn back. Now place the cannon far right. At the end, platform. This way the lemmings jump back towards the canon quicker. Scoop down with a lemming. When they are walking upwards, bash the first obstacle. Jump one lemming over the next obstacle. Let this lemming walk and jump over the three gaps. Jump at the right side of the exit. when the lemming falls, let him scoop, bash, scoop and bash again. When he's through, make a platform. Now let this lemming bash away the obstacle near the lemmings.
The Carpet Capers....
Number of lemmings that die: 0
Available time: 09:00
Make the first lemming a pole vaulter and turn another lemming into an attractor. Place the cannon at the most right and then give the first lemming a carpet. Guide him underneath the entrance. Laser and then platform towards the exit. Release the attractor.
Swingz and Roundaboutz!
Number of lemmings that die: 0
Available time: 09:00
Let the first lemming scoop down. When the first lemming walks one level up at the left, make him a pole vaulter. Also make the second lemming a pole vaulter. Let this lemming stack and turn back using a jumper. This lemming must scoop down again. While he's scooping, remove the obstacle with the first lemming and platform over the gap. Fill the gap and move the canons to the rigt. Fill the other two gaps. Now let the first lemming stomp down near the exit. Make sure he doesn't have any wall right of him. Stop the lemming and let him club through the obstacle.
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: Lemmings 2: The Tribes, Amiga platform.