It's A Classic
Number of lemmings that drop: 80
Release rate: 50
Available time: 07:00
Lemmings to save: 60
Make the first lemming a blocker and the second one a turner (#1). The following three lemmings should be made a blocker on seperate levels (#2). Now there should be make a turner, a blocker and two turners to get to the exit (#3).
Alpine Assault Course
Number of lemmings that drop: 80
Release rate: 50
Available time: 04:30
Lemmings to save: 65
Make the first lemming a bomber when he's starts sliding off the third slope. The lemming that enters the grass must be made a turner (#1). Make the lemming that enters the next slope a bomber (#2). Now blow away the last cross (#3) and on top of the platform, blow away the middle concrete turner (#4). One last blast near the exit and the lemmings are free (#5). Don't forget to increase the drop rate.
Tower Of Stone
Number of lemmings that drop: 40
Release rate: 10
Available time: 07:35
Lemmings to save: 20
Make a lemming a turner at every corner so they can get to the top of the tower (#1). While you are making lemmings turners, at two points, you have to make a lemming a builder (#2 and #3). When the lemmings reached the top, give them an umbrella (#4).
Slippery Maze
Number of lemmings that drop: 80
Release rate: 50
Available time: 04:30
Lemmings to save: 65
Make the first lemming a leftturner when he stops sliding. The second lemming should be made a right turner after his second slide (#1). Now, in turn make four rightturners, all on there own patch of grass. You should now skip one patch of grass and make a rigth and left turner (#2). Now increase the release rate.
The M-A-Z-E
Number of lemmings that drop: 40
Release rate: 50
Available time: 05:00
Lemmings to save: 30
Make the first lemming a turner to guide the lemmings to the transporter (#1). The first lemming being transported must turn the lemmings to the right. Make the next lemming a leftturner just before the first corner. You should bash through the wall (#2). One last leftturner is needed to get the lmmings home (#3). Don't increase the release rate, the transporter can't handle multiple lemmings at once.
Down The Middle We Go!
Number of lemmings that drop: 80
Release rate: 20
Available time: 05:30
Lemmings to save: 50
Make the first lemming a builder (#1) and make the first four lemmings that walk over it turners so the lemmings can get into the tent (#2). The first lemming to enter the tent should dig down (#3). Don't forget to increase the release rate, otherwise the lemmings drop dead in the pit created by the digger.
Hole In Ten
Number of lemmings that drop: 10
Release rate: 40
Available time: 05:00
Lemmings to save: 10
Make the first lemming a blocker and a floater right after he got down (#1). When the first lemmings walks around, make him a basher and bash away the slope with the blocker standing on (#2). The blocker will float down and walks on, bash him to freedom (#3).
Corkscrew Digger
Number of lemmings that drop: 80
Release rate: 1
Available time: 10:00
Lemmings to save: 50
This level is fairly easy, you just have to get your timing right. Make the first lemming to fall a miner, when he's at the corner, make him a right turner. Do this by selecting him first. The lemming following him should mine the opposite wall (#1). Repeat this and when you're all the way down, make turners to get to the exit (#2).
Attack Of The Fifty Ft Lemmings
Number of lemmings that drop: 80
Release rate: 50
Available time: 08:00
Lemmings to save: 60
Make the first lemming a turner to the left (#1) and let the first lemming that drops, dig through the small floor (#2). The lemmings continue to walk on a lower level, guide them around the large lemming (#3) and bash at the two marked places in the wall (#4). Again guide the lemmings around the large lemming to get to the exit (#5).
Alilemm's
Number of lemmings that drop: 30
Release rate: 50
Available time: 08:00
Lemmings to save: 22
Make the first lemming a leftturner and the second lemming a right turner (#1). The third lemming should also turn the lemmings to the right, now the fourth lemming can build over the liquid. When he's done, use a turner to get the lemmings home (#2).
Last edit: Wednesday, 14 May 2008.
Main source: own words.
Graphics: 3D Lemmings, DOS platform.